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See the full story here: Ultimate Edition Out Now
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For all that and more stay tuned right here on YouTube, as we’ll be providing development updates, early previews, reveals and Q&As as the future of the Stronghold series takes form here at Firefly Studios. We’ve thoroughly enjoyed exploring the rich and varied history of East Asia over the past four years and can’t wait to reveal what comes next. The Ultimate Edition represents the end of Warlords’ post-release roadmap and our current plans for the game. Euvino, a digital art book and bonus copy of Stronghold HD on Steam. This is in addition to our Special Edition content which includes a feature length making of documentary, full orchestral soundtrack from series composer Robert L.
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Enjoy a whopping 9 historical campaigns, 20 warlords, 8 AI opponents, 28 skirmish maps, 18 units, 10 siege weapons and 45 skirmish missions set across 3 trails! This is in addition to other free updates added since launch such as Extreme Difficulty mode, custom AI invasions in Free Build, increased troop limits and more! Packaging the base game with every DLC and free update, released as part of Warlords’ post-launch roadmap, the Ultimate Edition has it all. Made starting simulation emulate the start emulation keybinding (SPACE fx.We are pleased to announce the release of Stronghold: Warlords Ultimate Edition! Combining the latest version of the game, 10 post-release updates, 4 DLCs and all Special Edition content, Warlords’ Ultimate Edition is the complete package for Stronghold players looking for the most missions, maps and medieval goodness. Changed how interpolation and kinematic behaviour works for the spring blocks which hopefully should stop them from visually gliding off the machine Sensors now properly ignore only virtual triggers, like insignias or things outside of the level Made modded negative valued water cannons not attempt particles that would fail anyway Emulation now happens at a consistent 50 fps (assuming 100% timescale)
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Make Dodger achievement detection more robust Don't award Tree Of Life achievement on wrong level Make sure islands are marked as unlocked just after unlocking them Fix level 48 to only require destroying the cannons Fixed an issue with the camera focusing where blocks would disable and be impossible to build off of as a client Fixed some potential issues with logic blocks on the client Fixed the text cursor appearing in wrong places for the slider values in the keymapper Fixed a problem where off screen insignias might have some invisible parts Make Anglometer respond correctly with rotated machines Fix being able to copy speed values from Speedometer to Wheel Add Ignore Static toggle to the sensor block Add Krolmnar soundtrack to level editor (track 9) Add Desert environment for level editor Grass Tuft Desert + Curly Desert variants Desert Wall, Desert Wall Battlement, Desert Wall Window Krolmar Peasant, Krolmar Spear Knight, Krolmar Gerenuk Rider
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Key in krolmar vault level ignored by splash forceįor modders: Make LevelXMLLoader public instead of internal so mods can access it
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Made automation blocks with dials place upright when on top of the machine per default Making preextension work while bounds are disabled and allow intersection enabled, even if something is in the way to be consistent with when bounds are enabled. Valfross unlock text is now "CONQUER TOLBRYND TO UNLOCK" in title screenįixed some display issues on the krolmar level select in terms of conquered markingįixed altimeter height being displaying wrongly in misty mountain Setting no emulate key will now not throw errorsįixed World Conquerer achievement firing in first Krolmar zone Fixed 'Stuck on Initializing' issue by ignoring the RemoteFile logic when CloudSaving is turned off